You don't build strongholds and you don't need sponsors in the guilds. Unlike the Great Houses, you can join all three and even advance to the highest rank in all three. There are three major guilds in Morrowind that you can join: the Fighters Guild, the Mages Guild, and the Thieves Guild. Each House will also require you to find a sponsor within the House, gain the support of the other Councilors in the House, and eliminate an NPC whose progress has rivaled your own, in each of the other two houses. All of the Houses will provide you with the opportunity to build a stronghold of your own once you are of appropriate rank. The Houses do not get along with each other, so joining one affects your relationship with the other two, as well as various other factions in Morrowind. You may join one of the Great Houses, but that membership will preclude you from joining either of the other two. There are three "Great Houses" in Morrowind that you can join: Hlaalu, Redoran, and Telvanni. Some groups of factions deserve more details. All factions are maximally friendly with their own members. Within each list I have grouped the factions from most hated to least hated and most friendly to least friendly, grouping factions that are held in similar regard within semicolons. In each faction walkthrough I have listed the factions and their relations with each other as friends or foes. These faction-relation modifiers affect disposition. These faction-relations will affect your dealings with people based on which factions you belong to and which factions they belong to. You will not be able to progress beyond a certain rank in the Ashlanders or Blades.ĭifferent factions get along with each other in different ways – some are at odds while others are allies. Of the joinable factions, most allow you to assume the highest title within that faction if you do enough quests and are representative enough of that faction's ideals. I will try to remind you to check in for advancement in some faction walkthroughs, and tell you where you should be in their rankings, but not always. You will need to improve in these scores and complete quests to increase in rank within the faction. You may join as many of the other joinable factions as you wish, as permitted based on your qualifications.Įach faction has favored attributes and skills that you will need to have good scores in to join.
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The East empire company may only be joined in Bloodmoon.
Morrowind join imperial legion free#
If you free enough slaves, you are automatically considered a member of the Twin Lamps. You can join the Ashlanders, Blades, Clan Aundae, Clan Berne, Clan Quarra, East Empire Company, Fighters Guild, Hlaalu, Imperial Cult, Imperial Legion, Mages Guild, Morag Tong, Nerevarine, Redoran, Telvanni, Temple, Thieves Guild, and Twin Lamps.Īs you perform the main quest, you will have to join the Blades, you will end up joining the Ashlanders, and by default, you are the Nerevarine (a "faction" of one (you)). In fact, after the Imperial Legion quest, there is no more Talos Cult, if you get my drift. Lastly, the Talos Cult is limited to the 2 people (one less than the Census people, and that much more embarrassing) that are involved in an Imperial Legion quest. You're made an honorary Skaal, but you're never quite in the faction the way you will be with the Ashlanders, so for all intents and purposes, it's non-joinable.
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The Skaal is to Solstheim what the Ashlanders are to Vvardenfell – the natives. The Sixth House is your enemy – all the "dreamers" in the game, and theoretically, the Dagoths and all their minions, too. The Royal Guard are all the folks in the scarlet (pink?) armor in Mournhold. The only Hands of Almalexia members are the 5 guards in the High Chapel in the Mournhold Temple. The only Dark Brotherhood encounters you'll have will be with the assassins from and in Mournhold.
![morrowind join imperial legion morrowind join imperial legion](https://i.ytimg.com/vi/86OXRUyEYBE/hqdefault.jpg)
Olms Waistworks when you are information gathering for Caius. The only dealings you'll have with the Census and Excise Faction is with the 2 members in their offices in Seyda Neen and 1 guy in the St. They are the:Īshlanders, Blades, Camonna Tong, Census and Excise, Clan Aundae, Clan Berne, Clan Quarra, Dark Brotherhood, East Empire Company, Fighters Guild, Hands of Almalexia, Hlaalu, Imperial Cult, Imperial Legion, Mages Guild, Morag Tong, Nerevarine, Redoran, Royal Guard, Sixth House, Skaal, Talos Cult, Telvanni, Temple, Thieves Guild, and Twin Lamps. In Morrowind there are 26 factions, most of which you can join.